Game Music Connect

In two uniquely rare opportunities for Game Music Connect delegates, Audiokinetic will present an expert seminar on interactive music for video games, whilst Spitfire Audio will share insights on the creation and best practice application of orchestral music libraries

LONDON, United Kingdom (August 10, 2015) – Game Music Connect organizers today announced its new expanded programme for the third annual international video game music conference which returns to The Purcell Room at London’s Southbank Centre on September 15, dubbed “the video game music industry’s event of the year” by Classic FM.
Building on the conference’s popular symposium format, “Game Music React 2015” will feature a dedicated interactive music masterclass from Audiokinetic’s co-founder Simon Ashby, examining the differences between scoring for video games and other media and demonstrating how to structure and implement interactive music for video games with the Wwise interactive music system.

Also, new for this year’s conference, Game Music Connect 2015 presents “Creating Virtual Orchestras” featuring the world leading Spitfire Audio sample library company demonstrating the process of creating orchestral and other sample libraries in discussion with power user composers working in film, television and video games.
In addition to an already impressive line-up of video game and music industry professionals, A-list composer agent and orchestral contractor Darrell Alexander (COOL Music) and Director of Music for Sony Computer Entertainment America Worldwide Studios, Chuck Doud will join this year’s roundtable discussion on the process and business of creating, planning, recording, and delivering orchestral music for games in “Score To Studio 2“.

As in past years, Game Music Connect delegates will also be invited to meet and connect with the speakers, panelists, and other attendees during an expanded post-show networking hour.

Now in its third year, Game Music Connect is for aspiring and professional composers of all backgrounds and those interested in learning about the art, science and business of creating today’s cutting edge video game soundtracks – featuring talks, practical demonstrations and round-table discussions with some of the world’s leading composers, industry executives, audio directors and talent agents in the world of music for video games.
Game Music Connect 2015 newly announced sessions:

Composers for media – and especially video games – frequently require superb orchestral sample libraries which are accessible, intuitive and sonically outstanding.  This session offers a fascinating insight into the process of creating virtual orchestral instruments and discusses key factors for deploying them to maximum effect.

Christian Henson (Co-founder, Spitfire Audio & Composer – ‘Alien: Isolation’)
Paul Thomson (Co-founder, Spitfire Audio & Composer – ‘LittleBigPlanet’ series)
Samuel Sim (Composer, ‘Mad Dogs’, ‘Emma’, ‘The Reckoning’)
Chairs: John Broomhall and James Hannigan

Music execs, audio directors, talent agents, orchestral contractors, conductors, musicians, recording personnel and implementers – the orchestral process is an extraordinary machine.  Score to Studio aims to pull the curtains back on what’s involved and how it works.

Darrell Alexander (Talent Agent, CEO of COOL Music Group)
Chuck Doud (Director of Music, Sony Computer Entertainment America Worldwide Studios)
Special guest TBA
Chair: John Broomhall

An in-depth exploration of interactive music techniques – the single most significant differentiator between scoring for games and other linear media.

Simon Ashby (Co-founder, Audiokinetic)

All announced Game Music Connect 2015 sessions and speakers are now online at
Game Music Connect is founded by multi-award winning game and TV composer James Hannigan and celebrated game audio director, composer and industry commentator John Broomhall in order to celebrate and explore the music of video games. For more information and to purchase tickets for Game Music Connect 2015, visit:

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