The Purcell Room September 15, 2015 10:30 am - 11:30 am

Bookmark and Share

Christian Henson
Paul Thomson
Samuel Sim
John Broomhall

Composers for media – and especially video games – require superb orchestral and sundry other sample libraries which are accessible, intuitive to use and sonically outstanding – from rare authentic medieval solo instruments to large-scale orchestral sections and choirs.  Irrespective of budget commitments to record with real musicians, it is frequently necessary for composers of game music to produce premium quality ‘mock-ups’ of their work in progress for creative sign-off.   But by no means do all video games attract large live-recording budgets.  The truth is probably the opposite – so the importance of sample libraries cannot be underestimated.  In a fascinating session, library creator meets power user to talk about best practice in the creation and deployment of state-of-the-art virtual orchestras and how, even with the smallest of budgets, intelligent use of just one live player can lift compositions out of the virtual and into the real world.