Composers for media – and especially video games – require superb orchestral and sundry other sample libraries which are accessible, intuitive to use and sonically outstanding – from rare authentic medieval solo instruments to large-scale orchestral sections and choirs. Irrespective of budget commitments to record with real musicians, it is frequently necessary for composers of game music to produce premium quality ‘mock-ups’ of their work in progress for creative sign-off. But by no means do all video games attract large live-recording budgets. The truth is probably the opposite – so the importance of sample libraries cannot be underestimated. In a fascinating session, library creator meets power user to talk about best practice in the creation and deployment of state-of-the-art virtual orchestras and how, even with the smallest of budgets, intelligent use of just one live player can lift compositions out of the virtual and into the real world.