Music Production Manager, WWSE Creative Services Group, Sony Computer Entertainment Europe
Alastair started writing and programming music in the mid 1980’s on a BBC Micro and continued creating music through Art College. In 1993 he a lucky break into the video games industry, where he started as a composer and sound designer for Imagitec Games Inc. His first game release was Tempest 2000 on the Atari Jaguar, which won the best game music award at the 1994 CES. It was also one of the first video game soundtracks to be commercially released on CD.
After joining Sony Computer Entertainment Europe in 1996, Alastair worked on high profile titles such as The Getaway, SingStar, and the Eye Toy franchise games, Little Big Planet and now currently Project Morpheus. He now heads up the Music Production department, where he looks after composed music for internal, and many external SCEE titles. This includes managing a team of in-house composers, working with external composers, liaising with the game teams on a creative and budget level, managing composer’s schedules, live recording sessions, game implementation and soundtrack production but to name a few.